Donation Rewards
Serenity RPG
Big Damn Heroes: Return to the Stars - Thursday Nights 7:30PM Eastern
Plot Point – All Characters gain a plot point to use on any roll, or store for advancement.- For every $10 in total donations, each character gains one plot point and the GM gets one Threat point to use for NPC rolls
Shiny - $2.00 - Gives a +1 step bonus to a specific player on their next roll
Smooth Sailing - $10.00 - Two plot points go into a pool for any character in the party to use.
Storm's a Brewin' - $10.00 - Two plot points go into a pool for the Storyteller to use.
Big Damn Heroes - $15.00 - All characters roll two of their Vitality die and regain a number of life points equal to the result.
Well Rested - $20.00 - Give the entire party the benefit of a long nights sleep.
Rags to Riches - $25.00 - A specific character is granted gold equal to 1,000 credits times then number of plot points(up to a maximum of 12) they currently have.
Misbehave - $50.00 - Work with the GM to create a custom villain for the story. This character has to make sense for the plot-line.
Dungeons & Dragons 5e
Sanguine Isles - Friday Nights 9PM Eastern
Inspiration – Characters gain advantage on one d20 roll made for attacks, ability checks, or saving throws. - For every $10 in total donations, each character gains one inspiration (limit 5 before accumulating more) and the DM gets one anti hero point.
Healing Potion – $2.00 – Give a character a healing potion, which they use immediately.
Good Luck – $2.50 – Give a character advantage on their NEXT roll.
Bad Luck – $2.50 – Give a character disadvantage on their NEXT roll.
Lesser Wondering Monster - $3.00 - A non deadly monster wonders into and accosts the party. (Party CR -5).
Bronze Inspiration Card – $3.00 – Choose a player, that player gets one random card from the bronze inspiration card table.
Special Hero Point – $4.00 – Give a point to a player to allow them to turn a roll into a critical hit or cancel the DM's critical hit.
Silver Inspiration – $4.50 – Choose a player, that player gets one random card from the silver inspiration card table.
I Cannot Lie – $4.50 – Choose a player, that player's character has disadvantage on any attempt to lie in their next social encounter.
Lesser Restoration – $5.00 – Immediately gives a character the effect of a lesser restoration.
Custom NPC - $5.00 - Work with the DM to create an NPC. This can be things like a shop keep or quest giver for the party. - Sold Out
Random Potion - $5.00 - Gives a specific character a random potion. Healing potions excluded.
Wondering Monster - $5.00 - A monster of appropriate level wonders into and accosts the party. (Party level + or - 1)
Language Barrier - $5.00 - A specific character no longer has access to the "Common" language for the rest of the session.
Greater Healing Potion - $6.00 - Give a character a greater healing potion, which they use immediately.
Gold Inspiration Card - $6.00 - Choose a player, that player gets one random card from the gold inspiration card table.
Short Rest - $7.00 - Give the entire party the benefit of a short rest.
Superior Healing Potion - $10.00 - Give a character a superior healing potion, which they use immediately.
Arcane Conduit - $10.00 - A specific character is affected by three random spells during the span of the session (DM's discretion).
Smooth Sailing - $10.00 - Grants the party a full months travel with no negative random encounters.
Storm's a Brewin' - $10.00 - Guarantees the party has at least one negative random encounter while traveling.
Long Rest - $20.00 - Give the entire party the benefit of a long rest.
Rags to Riches - $20.00 - A specific character is granted gold equal to 1,000 times their character level.
Platinum Inspiration Card - $25.00 - Choose a player, that player gets one random card from the platinum inspiration card table.
Greater Restoration - $30.00 - Immediately gives a character the effect of a greater restoration.
Greater Wondering Monster - $30.00 - A deadly monster of wonders into and accosts the party. (Party CR +5).
Divine Intervention - $50.00 - Gives a specific character a single use of the Cleric class Divine Intervention feature, to be used immediately.
The Chosen One - $100.00 - Gives a specific character advantage on every roll for the rest of the session.
The Pitiful One - $125.00 - Gives a specific character disadvantage on every roll for the rest of the session.
Donald – $200 – The DM talks like Donald Duck for the rest of the session.